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A game design can begin in many different places, from an idea for a new mechanic, to a story, to a sketch. But what happens when a design starts with something even more elemental? Can you base a whole game design on something as elusive as a feeling? This week Chris and Derek take on this question in the context of Transistor, a deeply atmospheric adventure RPG from the award-winning team at Supergiant Games. Join us as we delve into Cloudbank’s mysteries and consider what it means to design from the heart.
Show Notes
- Force Gaming on Overwatch’s competitive ranking system
- Transistor official site
- Chris Bourassa (Red Hook Studios) at GDC 2016: A Torch in the Dark: Using Creative Direction to Light ‘The Darkest Dungeon’
- Pyre reveal trailer
- Pyre’s Steam page