Virtual reality has long been a totem of our collective imagination. Who wouldn’t want to leap into a fully realized alternative world? The fantasy of VR is one that taps into our most elemental sense of wonder. Now, for the first time, VR’s promise has been neatly packed into mass market consumer devices, available to anyone whose optimism (and graphics card) are sturdy enough to brave the new frontier. Will the first generation of VR hardware validate the medium’s promise or break the spell? In this episode Chris and Derek discuss VR’s moment of truth, and peer into the future of immersive game design.
- TotalBiscuit discusses hope, hype, and consequences in the launch of No Man’s Sky
- Kotaku’s Kirk Hamilton authored an exceptionally thoughtful review of No Man’s Sky
- Gopher discusses third-person VR in Lucky’s Tale for the Oculus Rift
- We want to live in Microsoft’s HoloLens world
- John Platten, Creative Director of Niantic Labs, talks about designing for AR
Image credit: Oculus VR