The social communities that form around games are complicated creatures. The enthusiasm and energy of a positive, engaged audience can elevate a good game into a phenomenal experience. Yet when communities lapse into immature or toxic behavior, the results make games less welcoming for everyone. So: as players and as creators, how can we better steer our communities towards the positive side of this divide? Join Chris, Derek, and special guest Amanda Knowlton from Gamers with Jobs for a spirited discussion of the best and worst aspects of playing games together.
- This week Derek announces the start of In Development: a new experiment in creativity and making games. Check it out!
- Overwatch ditches the “Avoid This Player” feature after it turns into a way of avoiding skilled competitors.
- How can you learn to listen to your audience with skill and grace? Chris recommends starting with this book by Douglas Stone and Sheila Heen.
Image credit: Blizzard Entertainment