The turn-based strategy genre has a rich history, ranging from the storied world of XCOM to fan favorites like Final Fantasy Tactics. Many hardware generations have come and gone since the first of these classic titles, but the genre retains its appeal due to its challenging, consequential gameplay, and the ever-tantalizing prospect of guiding your squad to a perfect tactical victory. This week we’re sitting down with a new member of the turn-based strategy family: Invisible, Inc., by the excellent creative team at Klei Entertainment. Borrowing design cues and conventions from 2012’s XCOM: Enemy Unknown, Invisible, Inc. evolves its heritage into a stylish espionage sneak-em-up with a unique focus on evasion and misdirection. So what’s it like to be an Invisible agent? Come along with Chris and Derek and find out!
- Derek’s open game creation project, In Development, continues with a new episode on finding inspiration for gameplay design.
- Invisible, Inc. official site
- How Klei Entertainment forged its unique path to success as an admired independent studio
- Rock, Paper, Shotgun reviews Invisible, Inc.: “the best turn-based strategy game to come out in years”
Image credit: Klei Entertainment