In games, as in any creative discipline, it’s relatively easy to find good creative products, but much harder to find truly great ones. What is it that separates great creative work — and the people who do it — from the rest? In Episode 17 of Vertical Slice, we’re delving into the differences in mindset, focus, and process that differentiate the most vividly inventive creators. Let’s see what we can learn from the best!
- Chris finished Transistor! Six months after we first discussed it, this stylish action RPG remains a favorite of ours.
- Derek is exploring a pastoral English mystery in Everybody’s Gone to the Rapture. If you enjoy slower paced narrative games like Firewatch, this one will speak to you.
- Designer Notes’ interview with Amy Hennig provides a fascinating window into the thought processes of a great creative director.
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