The enjoyment of collecting things we value is a feeling many of us can relate to. Modern game design has found much inspiration in this simple pleasure, and collection mechanics are now a frequent feature in games of all genres. Collectibles can be used to create lightweight metagames that widen a game’s objectives; to reveal elements of a narrative in unique and interactive ways; or even to underpin a game’s core metaphors and mechanics, as in collectible card games. On Episode 23 of Vertical Slice we’re packing all these possibilities and more into a comprehensive tour of collectibles in game design. Let’s bust open some packs and sort through the common, rare, and legendary features of this fascinating design space.
- Indie kickstarter title Prey for the Gods has changed its name to “Praey for the Gods” to avoid a trademark battle with Bethesda Softworks/Zenimax, publisher of the AAA game Prey.
- The Pokémon Trading Card Game Online expands classic Pokémon card battles to the virtual format. If you’re a Pokémon card fan this one is worth a try!
- Take the time to watch this Magic: The Gathering pack opening and you will be rewarded with a reaction of truly legendary rarity. Prepare yourself for the Black Lotus.
Image credit: Minh Hoang