Randomness in game design is a powerful double-edged sword. On the one hand, variation and surprise are cornerstone elements of fun, and carefully calibrated randomness can cultivate both of those experiences. Contrastingly, too much randomness can make a game’s underlying design feel chaotic, and alienate players through “unfair” or unforeseeable outcomes. So: how much random is the right amount? On Episode 22 of Vertical Slice we’re grabbing our dice and rolling into this fascinating design territory, examining the psychology of randomness in both analog and digital games.
- If you are a Pokémon or Magic: The Gathering player looking for the most thorough, minutely detailed reviews of card collecting gear imaginable, the Professor has you covered.
- Sony’s game streaming service, PlayStation Now, is a great way to catch up on classic PS3 games on either PS4 or PC.
- Hearthstone streamer and commentator Kripparrian offers a sensible critique of random card generation effects in the game and their effect on its skill cap.
Image credit: Fox Wu