It wasn’t so long ago that the term “single-player game” was unnecessarily descriptive, the former being implied by the technical infancy of the latter. Today though, in our world of friend lists and ubiquitous network connections, single-player experiences have started to seem a rarer breed. Are dedicated single-player games an anachronism, or are there still emotional vistas that can only be beheld by individual players? Join us on Episode 34 of Vertical Slice as we search for the answers to these questions and rediscover the power of solitude in a networked world.
- After seven years of development, Cuphead has arrived to much critical and audience acclaim. It’s faithful reproduction of old-time animation’s (somewhat unsettling) vibe is a remarkable feat of technical artistry.
- Impatient to “power level” a friend into a game that you love? Tony Mo has a great video on why you should reconsider. The deepest engagement comes from the slow unfolding of personal, often solitary discovery.
- Warframe.market is a fascinating example of building engaging social context around a game that many players otherwise experience as solo players.
- Twitch is a kaleidoscopic and multifaceted phenomenon, but perhaps one part of its appeal is the way in which it helps to satisfy our desire for “social single-player” experiences. Or: maybe it’s just really funny to watch streamers be scared half to death by their toddlers.
Image credit: Kitty Terwolbeck