Episode 3: Begin with the Feeling

Transistor Concept Art

A game design can begin in many different places, from an idea for a new mechanic, to a story, to a sketch. But what happens when a design starts with something even more elemental? Can you base a whole game design on something as elusive as a feeling? This week Chris and Derek take on this question in the context of Transistor, a deeply atmospheric adventure RPG from the award-winning team at Supergiant Games. Join us as we delve into Cloudbank’s mysteries and consider what it means to design from the heart.

Show Notes

Episode 2: The Eight-Year Overnight Success

Rocket League Hero Image

Rocket League launched in July 2015 to incredible critical and audience acclaim. With five million downloads in the first three weeks, the game was a huge “overnight” success for developer Psyonix Games. Yet as is often the case for apparent out-of-the-blue hits, this particular triumph is one that was actually many years in the making. In this episode Chris and Derek discuss Rocket League’s superbly well-honed competitive gameplay, and consider what’s possible when you refuse to give up on your great idea.

Show Notes

Episode 1: Our Watch Begins

Tracer

As Blizzard’s first new IP in nearly two decades, Overwatch has a lot to live up to. Does the game match the towering anticipation that preceded its release? Chris and Derek discuss their thoughts after a first week with Overwatch’s heroes.

Show Notes